Grand Theft Auto IV comes out tomorrow. Looks like it might be the best in the series, certainly one of the best games of the year. The early reviews gathered at Metacritic have an average score of 99 out of 100 as I write this. Rockstar Games, the gaming company that has made Grand Theft Auto, estimates a pre-order demand around $400 million. So it’s big. Huge.
But why?
I will make a simple argument. It is the combination of creative anthropology, sophisticated game design and game play, and the right brain hooks that makes video games like Grand Theft Auto work so well.
And the reviews show it. In the rest of the piece, I will draw excerpts from three places, the IGN review, the New York Times review, and the highlight quotes from Metacritic.
Creative Anthropology
Take creative fiction, and add world-building and a do-it-yourself story, and then you have what I mean by creative anthropology. Some Geek Love through role playing and fantasy, mixed with narrative to get the cultural buy-in.
So here’s GameSpy: “The very nature of the American Dream is the central theme in Rockstar Games’ Grand Theft Auto IV, a gaming masterpiece that is a picture-perfect snapshot of the underworld of today’s big cities.”
The New York Times gushes, “The real star of the game is the city itself. It looks like New York. It sounds like New York. It feels like New York. Liberty City has been so meticulously created it almost even smells like New York.”
