This week it’s gaming, mental health, academia, technology, the brain, and anthropology.
Heather Chaplin, Xbox’s ‘Braid’ Is a Surprise Hit, for Surprising Reasons
NPR on Braid, a “game grownups can play” and a “meditation on the meaning of life”
Clive Thompson, How Video Games Blind Us with Science
Do kids practice science when they play? Professor and gamer Constance Steinkuehler argues yes
Maggie Greene, UC Irvine Gets Grant to Study WoW
World of Warcraft in US and the China – will culture matter?
The Brainy Gamer, Brilliant
Engagement, obsession, immesion? How about open worlds and the ability to express yourself!
The Game Anthropologist, Games’ Influencing of Players
“The long and short of it? The game makes the player.”
Cognitive Daily, The Bloodier the Game, The More Hostile the Gamer
Mortal Kombat settings and a one-game study – the bloodier the game play, the more violent the resulting thoughts. So, are players after that arousal gap? And with the sword, are they looking for that bloody spray? And here context (in game only) helps shape resulting experience.
So, interesting results but various ways to interpret what players are doing and experiencing
Sarah Kershaw, Girl Talk Has Its Limits
Teenage girls and co-rumination – or wallowing in sorrows and anxieties together
Serendip, Mental Health and the Brain
A discussion over at Bryn Mawr college this fall
Richard Perez-Pena, The Sports Whisperer, Probing Psychic Wounds
Gary Smith and the wounds and obsessions and stories of athletes
Clara Moskowitz, Social Isolation Makes People Cold, Literally
Rejected people feel colder. Is it all metaphor and embodied reactions? Benedict Carey at the NY Times also covers the same research in A Cold Stare Can Make You Crave Some Heat