Mirror effects in neurons learned?

Blogging on Peer-Reviewed ResearchLike many observers of the neurosciences from other fields, I have watched the debate about the function, origin, and nature of ‘mirror neurons’ with no small amount of interest. Since their discovery in the early 1990s by Giancomo Rizzolatti and his research group at the University of Parma, the ‘mirror system(s?)’ in primates and humans have been extensively explored and discussed.

For anyone living under a neurosciences rock, ‘mirror neurons’ are typically premotor or parietal neurons that are active both when a subject perceives and executes an action. In a host of research projects which I’ll probably try to discuss later (I wrote a lengthy piece on them that was recently rejected by a major anthro publication, and I’m considering posting the original in the anthropology open source archive and then doing a MAJOR revision to seek publication elsewhere). Anyway, mirror neurons have been linked to action understanding, empathy, imitation (a personal interest), language, and ‘mind reading’ (not a sixth sense, but the abiltity to understand other’s intentions and perceptions).

A new paper by Caroline Catmur, Vincent Walsh, and Cecilia Heyes (one of the really innovative scholars working on mirror neuron research) in Current Biology has some fascinating implications for neuroanthropology(abstract or pdf download). In particular, the article suggests, in the words used in the abstract:

…it is unclear how mirror neurons acquire their mirror properties—how they derive the information necessary to match observed with executed actions. We address this by showing that it is possible to manipulate the selectivity of the human mirror system, and thereby make it operate as a countermirror system, by giving participants training to perform one action while observing another. Before this training, participants showed event-related muscle-specific responses to transcranial magnetic stimulation over motor cortex during observation of little- and index-finger movements. After training, this normal mirror effect was reversed. These results indicate that the mirror properties of the mirror system are neither wholly innate nor fixed once acquired; instead they develop through sensorimotor learning. Our findings indicate that the human mirror system is, to some extent, both a product and a process of social interaction [please note I’ve removed citation numbers that appear in the abstract].

Continue reading “Mirror effects in neurons learned?”

Video Games: The Neuroanthropology of Interaction

By Daniel Lende 

We’re getting near Christmas, so today I want to talk about something fun—video games.  I also want to make the case over today and tomorrow for video games as a great place to apply neuroanthropology.  Writing these two blogs will also be my lame gift to myself, a way to vicariously enjoy a genre that can be entirely too addictive for me.  No Bioshock for Daniel this Christmas.  I’ve sworn off games until the summer…  (You do know, of course, that addiction is generally characterized by relapse, so if I start writing about Bioshock, Crysis, or The Witcher in the near future, feel free to give me crap about that.) 

This week I read cover-to-cover the new Game Informer, “The World’s #1 Computer and Video Game Magazine.”  In the Connect Opinion piece, Geremy Mustard has written an article “Small is Beautiful” on developing small-sized games for the Xbox Live Arcade.  As he noted, the “development process for XBLA games is not all that different from making any other game—except it’s smaller.”  In particular, the games are capped at 50 megabytes.  “That is not very much space—it is about the same size as just a few minutes of compressed video.” 

Mustard then highlights what he sees as the crucial challenge that this limited size places on the game developer:  

“With smaller file sizes game designers are forced to focus on the true essence of a game. What makes it fun? What makes it unique? Why would I want to play this? These are questions that any design team needs to ask throughout production. When making games for more casual audiences, other questions may include: How fast does the game hook the player? Is it simple to pick up and play? Is it deep enough to play again and again? We found it very helpful to let various types of gamers play the game [Undertow] at different stages of production and watch their reactions. When were they frustrated? Obviously, the more times developers can iterate a game to reduce frustration and increase enjoyment, the more fun that game will be. The fact that everyone on our team still loves playing Undertow tells me that we may have found that elusive fun factor.”

 In other words, the developers are focused on the on-going interactive experience with the game—that is the crucial thing for them to both develop and understand.  They do that by asking themselves questions, having different types of people play to get feedback, and following a certain cultural script they surely have for “the true essence” of a particular type of game.  (On a side note, some companies are also turning to “neuromarketing” to get insight into this process.) 
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Two podcasts on neuroplasticity

I’ve got some longer things to come, but I wanted to draw attention to two podcasts on neuroplasticity that I found through Scientific American‘s Mind & Brain blog.

The first podcast is Brain Science Podcast #10 Neuroplasticity, a presentation structured around the book, Train Your Mind, Change Your Brain: How a New Science Reveals Our Extraordinary Potential to Transform Ourselves, by Sharon Begley. Begley is a science writer for The Wall Street Journal, and she builds the book around a discussion of the effects on the brain of meditation. As a summary of the book describes:

Is it really possible to change the structure and function of the brain, and in so doing alter how we think and feel? The answer is a resounding yes. In late 2004, leading Western scientists joined the Dalai Lama at his home in Dharamsala, India, to address this very question–and in the process brought about a revolution in our understanding of the human mind.

The second is an interview with Dr. Norman Doidge, author of The Brain that Changes Itself: Stories of Personal Triumph from the Frontiers of Brain Science. As Ginger Campbell, an emergency physician and the interviewer, describes:

We talk about the obstacles that delayed this important discovery. Dr. Doidge shares the stories of three of the scientists featured in his book: Paul Bach-y-Rita, Edward Taub, and VS Ramachandran. We also talked about how these discoveries might influence both patient care and future research.

I’m new to podcasts as I just bought myself a little iPod shuffle to listen to them on while I work out (and haven’t been doing too much of that with all the physical labour involved in farm-related projects, like building a sandstone wall and getting my veggie garden back under control after it was neglected for three weeks while traveling in the US). Ira Bashkow, an old friend from days with a dissertation reading group at the University of Chicago, suggested it as yet another way to cram information into our aging cortical regions, and I’m looking forward to trying.

The American Reality versus the American Dream

By Daniel Lende 

Bob Herbert, in his editorial The Nightmare Before Christmas, highlights the growing inequality in the United States.  That’s what I want to talk about today.  Sapolsky emphasizes the biological effects of inequality, in particular being in the “wrong” rank.  The question then arises, what gets defined as “wrong”?  And how do people experience that? 

Bob Herbert’s piece offers us plenty of clues that a more sustained research program would surely substantiate (along with discovering the interesting surprises and twists that make all the difference, but that don’t always make it into newspaper editorials).  We can think about the problem in two ways.  Sapolsky pointed to psychosocial stress as mediating the impact of inequality on biology.  Blakey highlights the actual reality of inequality as also shaping biological outcomes.  Both are important. 

On the psychosocial side, Herbert mentions “Wall Streeters are high-fiving and ordering up record shipments of Champagne and caviar,” and normal people see this sort of stuff all the time—it’s on television, in magazines, part of our everyday gossip.  We know there are people who are enjoying these extraordinary “rich” lives, and we know that it’s not us. 

Herbert also writes, “[Working families’] belief in that mythical dream that has sustained so many generations for so long is fading faster than sunlight on a December afternoon.”  Based on a poll by Lake Research Partners, “nearly 50 percent held the exceedingly gloomy view that today’s children would be ‘worse off’ when the time comes for them to enter the world of work and raise their own families.”  Here we return to a theme explored in the post on Everyday Design, that not having a sense of control and that one can work to make a positive change is frustrating and stressful. 
Continue reading “The American Reality versus the American Dream”

Nice to be noticed

Our little youngster, Neuroanthropology, just got a mention at Savage Minds. It’s not entirely unexpected as I posted an announcement on Culture Matters, the applied anthropology blog sponsored by Macquarie University’s Department of Anthropology. It was a bit of PR and may have been premature, but I think that Daniel Lende has taken to posting such high quality stuff that I didn’t want to wait any longer.

Many thanks to Christopher Kelty for the notice and the encouragement for the type of intellectual project it represents. Kelty offers encouragement, but he also gently points out some of the challenges of the vertigiousness inter-divisional collaboration that something like ‘neuroanthropology’ demands. He writes:

There is room for a new kind of medical and bio-cultural anthropology for people willing to connect—- though it does depend on finding the brain scientists willing to meet the cultural scientists halfway, which is no mean feat.

To which I would merely add that finding the anthropologists amenable to this collaboration is also no mean feat, especially judging from the savaging I just received for a submission on the topic to a major anthropology journal. Admittedly, the article needed a bit of work, but I don’t think it was EIGHT REVIEWS worth of bad.

Having Savage Minds notice you, however, if you’re an anthropology blog, is a bit like getting a cool older kid’s attention at school, so I’m pretty happy about that. More soon, too, on my recent presentation on equilibrium as a culturally variable dynamic neuro-behavioural system.

Again, I’d encourage those who are interested in participating to contact me directly. greg.downey@scmp.mq.edu.au

Everyday Design Continued

John Tierney, whose New York Times article I commented on in the post Neuroanthropology and Everyday Day Design, wrote me a kind email (Thanks, John!) to say: 

Thanks… for writing about Donald Norman so perceptively. I enjoyed your advice to neuroanthropologists, and the cautionary words from the commenter [who was actually me] who bought one of those digital frames anyway. BTW, Don Norman was looking at design and other factors in our shopping excursion — one of the frames he liked better was partly due to the esthetics (it was a natural wood instead of black). As he and your commenter realize, people often buy something without testing it out and so the buttons really don’t matter from a marketing standpoint. Although with Amazon comments and other feedback, maybe usability will become more of a factor.

 Tierney continued discussing Donald Norman’s work in this article “Smart Elevators, Dumb People.”  The new smart elevators work without buttons inside the elevator; rather, you push a button in the lobby and are directed to the elevator that will take you (and others) to that specific floor.  In other words, instead of each elevator making all stops, the new smart elevators attempt to group people going to the same floor into the same elevator.  Faster service, energy saved… 

Norman again points to two important aspects that concern anthropology—“years and years of experience” and a “clash of cultures.”  For the experiential side, Tierney points to people reaching for buttons that are not there and using the door opening and the floor shown as the signal to get off.  On the one hand, people had to learn that the button pushing happened outside the elevators; on the other, the engineers had to adapt their technology so that the floor being displayed and the floor where the doors opened actually matched.  This point about experience, signals, and old habits highlights a realm that cultural anthropology does not explore much because its main causal explanations are things like “inequality” or “culture” or “discourse/ideology.”  A lot of life is simply about years and years of experience, and in many ways, the things that interest anthropologists empirically build on these everyday things.  Cognitive neuroscience—Donald Norman is a cognitive scientist—offers us a wealth of ways to think about and examine these sorts of habits and cues and behaviors in ways that will ultimately enrich out understanding of what “culture” means and does. 

For the clash of cultures, Norman indicates the conflict in our everyday spaces (like elevators) between people used to one way of doing things with the engineers trying to foist another way of doing things on us everyday mortals.  Something that culture does well is to make things less confusing—culture imposes an order on the world that is quite different from what all other animals do (even if there are shared roots to culture way back in primate evolution).  But we humans are still animals, and we often diligently follow the dictates of our cultural environment.  Sometimes less confusion doesn’t mean more enlightenment, it just means more efficiency and better execution.  From an evolutionary point of view, that will often be enough.