I did a previous round up on gaming, which covered some basics on gaming, criticisms of the activity, some funny stuff, games as art, some anthropological work, and games and learning.
Here’s another round up, where I have focused on more traditional social science/anthropological themes, as well as related articles and blogging about game design.
Sande Chen, Towards More Meaningful Games: A Multidisciplinary Approach
“how to ratchet up emotional intensity – through narrative design, visuals, and music – to create more meaningful games”
The Brainy Gamer, The Elusiveness of Meaning
“Ueda’s process begins with an image and grows from that place, informing the way the game plays, how it feels, and what it means… The meaning of the image is conveyed through a beautiful weave of gameplay and narrative.”
Kyle Stallock, Diablo Fans Petition Against III’s Artistic Direction
New game demo with brighter environments and more color creates a fan backlash: they want a visual style for Diable III “coherent with the universe it belongs to”. See the video report here
The Escapist, The Age of World Builders
“That’s when it really hit me: This wasn’t just some level in a game. This was my vacation home in a digital environment.”
Ian Bogost, The End of Gamers
Gaming matures as a medium, and takes myriad forms
Owen Good, Can a Game Be a Tearjerker?
A journalist asks, and online readers respond about their saddest gaming experiences.
The Brainy Gamer, Narrative Manifesto
Video games and delivering “genuinely interactive narrative experiences to the player”
Brent Ellison, Defining Dialogue Systems
Dialogue as interaction, and how to build that into a game