When Pink Ribbons Are No Comfort: On Humor and Breast Cancer

By Casey Bouskill and Daniel Lende

In June, Jan Hoffman of the New York Times wrote “When Thumbs Up Is No Comfort,” reflecting on Ted Kennedy’s diagnosis with cancer and the ways in which the public obliges cancer patients to remain hopeful and strong while they ‘battle’ the ubiquitous and relentless disease.

Senator Kennedy presented an unfailingly upbeat attitude throughout his bout with a brain tumor, aided by such media images of him flashing a ‘thumbs-up’ to a crowd after a recent sailing race.

“Whether you’re a celebrity or an ordinary person, it’s obligatory, no matter how badly you’re feeling about it, to display optimism publicly,” said Dr. Barron H. Lerner, the author of “When Illness Goes Public.”

That optimism reassures anxious relatives, the public and doctors, regardless of whether it accurately reflects the patient’s emotional state. “If Ted Kennedy wanted to stick up his middle finger,” Dr. Lerner added, “that would be the more appropriate finger, but he’s doing what he is supposed to.”

Our ethnographic research with breast cancer patients here in South Bend, Indiana suggests that women are also fighting back against this so-called tyranny of optimism. Not by flashing the middle finger but by laughing!

Ostensibly, this humor seems to reflect that patients are cheerful and hopeful, just as the public obliges for women ‘battling’ breast cancer. But after thirty interviews and multiple participant observation sessions, we discovered that the use of humor among breast cancer patients extends far deeper. Essentially it is a covert rejection of these cheerful expectations ascribed to breast cancer patients.

In fact, these ‘bad gals’ of breast cancer described how personalized and often crude humor, relating to everything from hair loss to hot flashes to breast reconstruction, is a proud way of asserting one’s individuality and personality. It also forces others to acknowledge that cancer is a painful reality, and one that deserves recognition.

Breast cancer patients arguably have to deal with the expectation of cheeriness more than any other group. For the last fifteen years, it has been virtually impossible not to drive a car, enter a supermarket, or live through the month of October without feeling entangled in a web of pink ribbons. The arsenal of the pink ribbon acts as the unanimous symbol of support, as unwavering as the marches and speeches that go along with it. And this pink ribbon campaign consistently portrays the image of a middle-aged, white, beautiful woman whose life has been tragically put on hiatus while she valiantly fights the disease.

Somewhere between the ribbons on yogurt lids and rear bumpers of cars, society has lost touch with the reality of breast cancer and who suffers from it. In the United States breast cancer is affecting women (and men!) of all races, ages, socioeconomic statuses, and sexual orientations, leaving the many who do not fit the pink ribbon mold to have to reassert their personal identities and disavow themselves from society’s false pretenses.

How does humor act to reverse this growing trend?

Continue reading “When Pink Ribbons Are No Comfort: On Humor and Breast Cancer”

Video Game Round Up

On Games

Tom Chatfield, Rage Against the Machines
Do games stunt minds and create addictions? Good overview of what people really do when they sit down to play. “Games are human products, and lie within our control.” See readers’ comments here.

Eric Sofge, Video Games (Finally) Grow Up
Esquire article covers how video games have matured—storytelling, moral complexity, artistry and more

Rob Fahey, It’s Inevitable: Soon We Will All Be Gamers
Video games out of teenagers’ rooms and into everyday life

Louis Bedigian, Professor James Paul Gee Shows the World the Importance of Video Games
Learning doesn’t just happen in school, and that’s a good thing. Or, trying to understand why people put so much effort into mastering a game

Vaio at VG Chartz, Why We Game
Worth it for the starting photo alone. Illuminating discussion by gamers about why they do it

Criticisms

Susan Greenfield, Modern Technology Is Changing The Way Our Brains Work
Neuroscientist presents a critical take—games and pharmaceuticals are changing brain function and creating unhealthy dependencies. For more on Greenfield and her views, click here.

Etelmik, Self-Abuse in Game Play
“We talk about games being therapeutic, educational, beautiful, aesthetic, or enlightening. We also talk of them as being cheap, derivative, or boring. But it occurred to me in the last two weeks that sometimes they can be devastating, depressing, destructive and discouraging.”

Stephen Totilo, Are Games Our Fantasies?
“Let’s talk, finally, about what that means.” Racial imagery, murderous violence, and the debate between “it shouldn’t matter” and “it does matter”

Mike Smith, New Startup Tackles Stereotypes
Gaming just for boys? Here’s a company run by women! “Worldwide Biggies spans the gender gap”

Continue reading “Video Game Round Up”